|
Less opaque
Special thanks to Mirage and Aesa for compiling this information.
Runes
Warning: The shield part of the runes do not work but the information has been placed for information purposes.
Note: Runes cannot be removed, so if you put on a glitchy rune, you are just going to have to tough it out!
TyrRune
Weapon: +Special attack Stamina Drain
Description: Drains stamina from the target
Note: This drains stamina from target. It does not leech it.
Minimum Stats/Skills: 40 Str, 40 Dex
Consumes: 30 mana, 5 stamina, 1 ginseng, 2 garlic
Shields: +Special defense Paralyzing Fear
Description: Drains stamina from the target
Minimum Stats/Skills: 40 Str 40 Dex
Consumes: 30 mana, 5 stamina 1 ginseng, 2 garlic
AhmRune
Weapon: +Special attack Puff Of Smoke
Description: Makes the attacker invisible
Minimum Stats/Skills: 40 Dex, 50 Stealth, 50 Hiding
Consumes: 20 mana, 40 stamina, 2 spidersilk
Shields: +Special defense Puff Of Smoke
Description: Makes the defender invisible
Minimum Stats/Skills: 40 Dex 50 Stealth 50 Hiding
Consumes: 20 mana, 40 Stamina, 2 Spidersilk
MorRune
Weapon: +Special attack Mind Drain
Description: Drains mana from the target
Note: This drains mana from target. It does not leech it.
Minimum Stats/Skills: 40 int 50 magery
Consumes: 10 mana, 5 stamina, 5 hits
Shields:+Special defense Mind Drain
Description: Drains mana from target
Minimum Stats/Skills: 40 int 50 magery
Consumes: 10 mana, 5 stamina, 5 hit
MefRune
Weapon: +Special attack Gift of Health
Description: Restores attackers full health
Minimum Stats/Skills: 30 int, 60 healing
Consumes: 40 mana, 20 stamina, 2 ginseng, 2 mandrake root, 50 gold
Shields: +Special defense Gift of Health
Description: Absorbs damage as health
Minimum Stats/Skills: 30 int
Consumes: 40 mana, 30 stamina, 4 ginseng, 4 mandrake root
YlmRune
Weapon: +Special attack Vortex Strike
Description: Calls an energy vortex to aid you in battle
Minimum Stats/Skills: 30 int, 60 magery
Consumes: 30 mana, 20 stamina, 3 diamonds
Shields: +Special defense Spike Shield
Description: Returns damage to an attacker
Minimum Stats/Skills: 30 str 30 dex
Consumes: 20 stamina, 3 pigiron
KotRune
Weapon: +Special attack Paralyzing Fear
Description: Paralyzes the target and causes it to flee
Minimum Stats/Skills: 40 int, 30 necromancy
Consumes: 10 mana, 10 stamina, 5 hits, 10 karma, 1 head
Shields: +Special defense Paralyzing Fear
Description: paralyzes the target and causes it to flee
Minimum Stats/Skills: 40 int 30 necromancy
Consumes: 10 mana, 10 stamina, 5 hits, 10 karma, 1 head
JorRune
Weapon: +Special attack Triple Slash
Note: This rune changes requirements for different people.
Description: Deals triple the max damage of the weapon
Minimum Stats/Skills: 70 Str, 30 Dex, 100 ArmsLore
Consumes: 30 mana, 20 stamina, 5 hits, 1 mandrake root
Glimmerings
Warning: Do not put more then +25 on an item (aka 5 glimmerings). It will not go past +25 and will ignore the 6th glimmering.
Note: Glimmerings can only be used in armor and jewelry.
Glimmering Bloodrock: +5 Healing
Glimmering Clay: +5 Anatomy
Glimmering Granite: +5 Alchemy
Glimmering Gypsum: +5 ItemID
Glimmering Heartstone: +5 Animal Lore
Glimmering Iron Ore: +5 Arms Lore
Glimmering Limestone: +5 Peacemaking
Glimmering Marble: +5 Blacksmith
Glimmering Onyx : +5 Parry
Glimmering Petrified Wood: +5 Fletching
Woods
Note: Wood augments are only used in armor.
Ancient Wood: +10 Lumberjacking - 1 Socket
Legendary Wood: +25 Lumberjacking - 2 sockets
Mythic Wood: +40 Lumberjacking - 3 sockets
Gems
Ancient Amethyst - 1 socket
Weapon: +4% Damage
Shield: +2 Str
Armor: +4% Defend Chance
Creature: +1 Max Damage
Legendary Amethyst - 2 Sockets
Weapon: +10% Damage
Shield: +5 Str
Armor: +10% Defend Chance
Creature: +3 Max Damage
Mythic Amethyst - 3 Sockets
Weapon: +17% Damage
Shield: +9 Str
Armor: +16% Defend Chance
Creature: +5 Max Damage
Ancient Emerald - 1 Socket
Weapon:+10% Hit Poison Area
Shield: +6% Poison Resist
Armor: +5 Dex
Creature: +8 Dex
Legendary Emerald - 2 Sockets
Weapon: +25% Hit Poison Area
Shield: +15% Poison Resist
Armor: +11 Dex
Creature: +20 Dex
Mythic Emerald - 3 Sockets
Weapon: +40% Hit Poison Area
Shield: +25% Poison Resist
Armor: +18 Dex
Creature: +32 Dex
Ancient Tourmaline - 1 Socket
Weapon: +5% Weapon Speed
Shield: +3% Reflect Physical
Armor: +3% Reflect Physical
Creature: +1% All Resists
Legendary Tourmaline - 2 Sockets
Weapon: +15% Weapon Speed
Shield: +8% Reflect Physical
Armor: +8% Reflect Physical
Creature: +3% All Resists
Mythic Tourmaline - 3 Sockets
Weapon:+25% Weapon Speed
Shield: +15% Reflect Physical
Armor: +15% Reflect Physical
Creature: + 5 All Resists
Ancient Diamond - 1 Socket
Weapon: +10% Hit Physical Area
Shield: +1% All Resists
Armor: +8% Attack Chance
Creature: +8 Str
Legendary Diamond - 2 Sockets
Weapon: +25% Hit Physical Area
Shield: +3% All Resists
Armor: +20% Attack Chance
Creature: +20 Str
Mythic Diamond - 3 Sockets
Weapon: +40% Hit Physical Area
Shield: +5% All Resists
Armor: +32% Attack Chance
Creature: +32 Str
Ancient Sapphire - 1 Socket
Weapon: +10% Hit Cold Area
Shield: +6% Cold Resist
Armor: +3 Int
Creature: +5 Int
Legendary Sapphire - 2 Sockets
Weapon: +25% Hit Cold Area
Shield: +15% Cold Resist
Armor: 8 Int
Creature: +20 Int
Mythic Sapphire - 3 Sockets
Weapon: +40% Hit Cold Area
Shield: +25% Cold Resist
Armor: +15 Int
Creature: +32 Int
Ancient Ruby - 1 Sockets
Weapon: +10% Hit Fire Area
Shield: +6% Fire Resist
Armor: +5 Hit Points
Creature: +8 Armor
Legendary Ruby - 2 Sockets
Weapon: +25% Hit Fire Area
Shield: +15% Fire Resist
Armor: +11 Hit Points
Creature: +20 Armor
Mythic Ruby - 3 Sockets
Weapon: +40% Hit Fire Area
Shield: +25% Fire Resist
Armor: +18 Hit Points
Creature: +32 Armor
Ancient Skull - 1 Socket
Weapon: +2 Mana Leech
+2 Life Leech
Armor: +1 Mana Regen
+1 HP Regen
Creature: +20 Hit Points
Legendary Skull - 2 Sockets
Weapon: +5 Mana Leech
+5 Life Leech
Armor: +3 Mana Regen
+3 HP Regen
Creature: +50 Hit Points
Mythic Skull - 3 Sockets
Weapon: +9 Mana Leech
+9 Life Leech
Armor: +5 Mana Regen
+5 HP Regen
Creature: +85 Hit Points
Crystals
Bal Crystal
Weapon, shield, armor, jewelry: +10 Resist Fire
Radiant Bal Crystal
Weapon, shield, armor, jewelry: +25 Resist Fire
Fen Crystal
Weapon, shield: Spell Channeling
Armor: Mage Armor
Fre Crystal
Weapon, shield, armor, jewelry: +10 Enhance Potions
Radiant Fre Crystal
Weapon, shield, armor, jewelry: +25 Enhance Potions
Jal Crystal
Weapon, shield, armor, jewelry: +10 Resist Poison
Radiant Jal Crystal
Weapon, shield, armor, jewelry: +25 Resist Poison
Kal Crystal
Weapon, shield, armor, jewelry: +10 Resist Physical
Radiant Kal Crystal
Weapon, shield, armor, jewelry: +25 Resist Physical
Pol Crystal
Weapon, shield, armor: +50 Durability
Jewelry: +6 Attack Chance
Radiant Pol Crystal
Weapon, shield, armor: +125 Durability
Jewelry: +15 Attack Chance
Ral Crystal
Weapon, shield, armor, jewelry: +10 Resist Energy
Radiant Ral Crystal
Weapon, shield, armor, jewelry: +25 Resist Energy
Rho Crystal
Weapon, shield, armor, jewelry: +1 Faster Casting
Radiant Rho Crystal
Weapon, shield, armor, jewelry: +3 Faster Casting
Rys Crystal
Weapon, shield, armor, jewelry: +1 Faster Cast Recovery
Radiant Rys Crystal
Weapon, shield, armor, jewelry: +3 Faster Cast Recovery
Tal Crystal
Weapon, shield, armor, jewelry: +10 Resist Cold
Radiant Tal Crystal
Weapon, shield, armor, jewelry: +25 Resist Cold
Tor Crystal
Weapon, shield, armor, jewelry: +10 Lower Reagent Cost
Radiant Tor Crystal
Weapon, shield, armor, jewelry: +25 Lower Reagent Cost
Vel Crystal
Weapon, shield, armor, jewelry: +5 Lower Mana Cost
Radiant Vel Crystal
Weapon, shield, armor, jewelry: +10 Lower Mana Cost
Wol Crystal
Weapon, shield, armor: +2 self repair
Jewelry: +6 defence chance
Radiant Wol Crystal
Weapon, shield, armor: +5 Self Repair
Jewelry: +15 Defend Chance
Wyr Crystal
Weapon, shield, armor, jewelry: +80 Luck
Radiant Wyr Crystal
Weapon, shield, armor, jewelry: +200 Luck
Xen Crystal
Weapon, shield, armor, jewelry: +5 Spell Damage
Radiant Xen Crystal
Weapon, shield, armor, jewelry: +12 Spell Damage
See also: http://forum.sylvandreams.co.uk/index.php?topic=2578.0 |
|
|