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In Sylvan Heart, we take pride in our uniqueness and also the great family community of friends. Here is a small taster of some of our Sylvan-only features.
Rare Weapons/Armor Graphics and Artifacts
There are many custom artifacts which are exclusive to Sylvan Heart only, and must be found by defeating various boss-type monsters.
Unique Pets/Tamables and Other Creatures
All around the world, certain tamables spawn at certain times and many can be found by exploring and adventuring. These speical pets tend to be very powerful and deadly so proceed with caution when approaching them!
Staff-Run, Player-Interactive Events
The Staff often start events for players to participate in, often with great rewards at the end! For more information on events, please head here: More Info on Events
Unique Deco and 5 House System
Sylvan Heart has a 5 house policy for maximum Deco-age for all you deco fanatics out there. Also 2 House plots may be joined together, so great castles and fortresses can be built!
Custom Hues of the Month
Every month, staff will choose a Hue of the Month (a.k.a HotM) for players to purchase and colour their mounts/characters in a unique way. Each month is different and on certain days such as Staffer birthdays, a special one-day-hue may be released so it pays to check!
Custom Magery System
Magery System Update
Our basic magery system has undergone an overhaul!
First, there is a percent bonus you get from spell damage increase items. This is a direct percent increase.
Next, there is a percent bonus based the value of the skills evaluate intelligence and inscription. This is similar to how anatomy and tactics work for melee. Each may also add an extra bonus if they are at or above GM level.
Lastly, there is a percent bonus based on your total intelligence with a special percent bonus added to that based on the amount of intelligence you have over the base 150.
So, it works like this:
Base spell damage + (base spell damage * total bonus%) = final spell damage
Also as part of this update, the spells “chain lightning” and “meteor swarm” have been customized. Their damage is determined using method given above, and when they hit multiple enemies, the full amount is done to each target.
Damage type spells that were not updated to use this method are “mind blast” and “earthquake” which used their own methods to determine damage.
In addition to these basics, as a final touch to the new system, we’ve added something special. 25% of a mage’s final damage is done directly ignoring resist while the remaining 75% will still go against the target’s resist as normal (This applies to the spells “mind blast” and “earthquake” as well). This should be very useful against creatures with higher resist!
It was also requested that blade spirits have a little faster cast time, so this has been updated as well.
The spell Mana Vampire has now also been changed. At 120 eval int skill, you can now leech a maximum of 24% of your target’s mana up to a cap of 48 mana. If your target has no mana, you get none. If your target has equal or less mana than the percent number you are leeching then you get all its mana. For example if you leech 24% from a target that has 23 or 24 mana, you get all its mana instead of 24% of it.
The target monster may also decrease your leech amount by a maximum of 10% if they are above 120 magic resist skill and not decrease it at all if they have less than 10 magic resist skill. Depending on how much mana they have, this may or may not decrease the actual amount of mana you leech from them since your cap of 48 mana may still be reached even if you only leech 14% of their mana.
Aside from our basic magery system, we also have our own variation of the druid system with custom spells! Here are a few of them:
We also have a our own shaman magic system known as chaos magic! Use it with caution as it is chaotic!
For more information go here: http://forum.sylvandreams.co.uk/index.php?topic=10715.0
New Custom Language System
New Language System
History of the Languages of Sylvan
What you need to get started
Buy a language stone from the gold stone under the tent next to Magincia meadow.
How to use the stone
First, to choose what language you want to speak, double click the stone and make your choice from the menu. At first all your skills will be 0 however, you can speak the language of your race even with 0 skill. Once you have chosen your language, you speak it somewhat like you use the [C command. The command is [L to speak in the chosen language.
To learn a new language
To even begin to learn a new language, you must first be taught it by another player who has mastered it (has 120 skill in it). You must also prove your worth by giving a virtue skull or a vile of human soul. To teach another player a language, double click the stone to choose what language you want to speak/teach and then use the [TeachL and target the player you want to teach. The player will gain 30 points in that language and be able to start learning it more!
To learn a language further, a player must practice listening to it and/or speaking it. You may learn when you successfully hear or speak the language. Remember, speaking longer sentences can be difficult or impossible depending on the length of the sentence and skill. The longer the sentence the less chance you have of understanding it or speaking it but the greater chance you have of learning from it if you do succeed! The better you get the longer the sentences you can speak and understand!
If you can speak a language naturally or have 100 skill in it, then you can begin to master it! To master a language and be able to teach it, you need to seek out and find the book of mastery for the desired language. Once you find the book, you must write a “thesis” and place it into the book of mastery for checking. If it is approved (it’s automatic and instant - scripted), then it will remain there on display and you should then have master level skill in that language.
The criteria for approval are as follows:
The author must be you
The title must be the name of the race/language you are seeking to master.
(The book of mastery should tell you exactly what the title needs to be.)
The book must be a full 20 pages long.
It may not be required, but please make it good since it is to be on display. If we find a book of nonsense, your mastery might get revoked!
To clarify about the "thesis" - You can type rambling gibbering and misspell every word in the book and etc just so long as you fill the book and give it a decent effort.
If you absolutely cannot write or fill a book to save your life, then just copy paste from the forums or something hehe. I would rather see effort put into original works myself, but I don't mind so long as it's not random keyboard pounding.